Subject: Re: PCX format > PNG format
Ideas and dragons! Woah!
I'm not that
advanced, but i do know other games use this image-format. (like the SpringRTS (3D) engine)
DDS has something to do with multi-functionality, speed and compression as far as i know.
Video cards can make use of this format in a better way and saves memory and improves speed.
And, i did make some .DDS files once, there are easy ways to export from Photoshop.
So, it kinda sounds like a good thing to go for, especially after you talking about the game now "burning cpu and memory"
But i'm no coder, nor a hi-tech graphic/DDS/mipmap/bumpmap/shader dude - i can make things look good and have some (but very limited) insight in texturing and 3D-modeling.