M.A.X.R. Ground Supply Units
Armored Personnel Carrier | |
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| Fast armored vehicle to transport infantry and infiltrators. The APC can move slowly underwater as well as on land. Only enemy corvettes can detect an APC moving under water. |
| Costs | 12 | | Hitpoints | 24 | | Speed | 10 |
| Scan | 4 | | Armor | 4 | | | |
Bulldozer | |
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| Vehicle for clearing rubble and demolishing buildings. Bulldozers can scavenge material from debris. |
| Cargo | 15 | | Hitpoints | 14 | | Speed | 7 |
| Scan | 3 | | Armor | 4 | | Costs | 30 |
Constructor | |
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| Large construction vehicle for creating large buildings, such as mines and factories. A constructor consumes two materials per turn while operating. |
| Consumes: | | Hitpoints | 24 | | Cargo | 60 |
| 2 (each turn) | | Scan | 3 | | Armor | 6 |
| | | Speed | 6 | | Costs | 24 |
Mine Layer | |
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| Minelayers are specialized construction vehicles which place, detect, and remove mines. Minelayers convert onboard raw materials into mines. They can also remove those mines later and convert them back into materials. They cannot remove enemy minefields - those must be exploded with gunfire and rockets. |
| Cargo | 16 | | Hitpoints | 24 | | Speed | 7 |
| Scan | 4 | | Armor | 4 | | Costs | 9 |
Engineer | |
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| Small construction vehicle for creating small buildings and stationary weapons. |
| Consumes: | | Hitpoints | 14 | | Cargo | 40 |
| 2 (each turn) | | Scan | 3 | | Armor | 4 |
| | | Speed | 6 | | Costs | 18 |
Repair Unit | |
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| Light vehicle which can rapidly repair ground units and buildings. Repairs require materials. The more extensive the damage, the more materials the repair requires. Depots, docks, hangars and barracks can also repair units. |
| Cargo | 30 | | Hitpoints | 20 | | Speed | 7 |
| Scan | 3 | | Armor | 4 | | Costs | 15 |
Scanner | |
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| Mobile radar platform. Slower and more expensive than a scout, but with a better scan range. A scanner is an excellent way to spot targets for very long ranged units like missile crawlers. |
| Costs | 12 | | Hitpoints | 24 | | Speed | 7 |
| Scan | 14 | | Armor | 4 | | | |
Surveyor | |
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| Light, amphibious vehicle with sophisticated sensors for detecting underground minerals and enemy mines. Unlike most amphibious units, surveyors are just as fast on water an on land. |
| Costs | 9 | | Hitpoints | 16 | | Speed | 7 |
| Scan | 3 | | Armor | 4 | | | |
Gold Truck | |
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| Unit for moving gold ore from one location to another. |
| Cargo | 50 | | Hitpoints | 24 | | Speed | 7 |
| Scan | 3 | | Armor | 4 | | Costs | 12 |
Supply Truck | |
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| Truck for hauling raw materials. Useful for resupplying engineers and constructors, and for supplying combat units with new ammunition. |
| Cargo | 50 | | Hitpoints | 24 | | Speed | 7 |
| Scan | 3 | | Armor | 4 | | Costs | 12 |
Fuel Truck | |
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| Unit for moving fuel from one location to another. |
| Cargo | 50 | | Hitpoints | 20 | | Speed | 7 |
| Scan | 3 | | Armor | 4 | | Costs | 12 |
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