M.A.X.R. Sea Supply Units
Cargo Ship | |
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![]() ![]() | Ships for hauling raw material. Useful for resupplying pioneers and sea combat units with new ammunition. |
Details
![]() | Cargo | 30 | ![]() | Hitpoints | 32 | ![]() | Speed | 7 |
![]() | Scan | 3 | ![]() | Armor | 12 | ![]() | Costs | 12 |
Sea Mine Layer | |
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![]() ![]() | Seaborne version of the minelayer. Like its land based counterpart, the sea minelayer can manufracture mines, detect them, and convert them back into raw material. |
Details
![]() | Cargo | 16 | ![]() | Hitpoints | 28 | ![]() | Speed | 9 |
![]() | Scan | 4 | ![]() | Armor | 8 | ![]() | Costs | 18 |
Sea Transport | |
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![]() ![]() | Heavily armored ship with space to carry up to six land units. Sea transports are much slower than air transports, but also much more likely to survive an enemy attack. |
Details
![]() | Costs | 12 | ![]() | Hitpoints | 32 | ![]() | Speed | 7 |
![]() | Scan | 3 | ![]() | Armor | 12 |
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