M.A.X.R. Defence Turrets
Radar | |
---|
| Stationary, long-range radar. Longer-range units like missile launchers and artillery cannot fire on what thay cannot see, so it's important to have a scanner or radar nearby. |
| Armor | 8 | | Turns | | | Costs | 18 |
| Hitpoints | 24 | | (to build) | 6 | | | |
| Scan | 18 | | | | | | |
Anti Aircraft | |
---|
| Low caliber, high speed anti aircraft cannon. Anti aircraft make short work of planes, but cannot attack ground units. |
| Attack | 16 | | Hitpoints | 24 | | Munition | 20 |
| Shots | 2 | | Scan | 4 | | Armor | 8 |
| Range | 8 | | Costs | 12 | | | |
Gun Turret | |
---|
| Heavily armored stationary gun turret. Gun turrets have good firepower, heavy armor, and moderate range. Because they take little time to build, they are a good choice when you need defense in a hurry. |
| Attack | 16 | | Hitpoints | 24 | | Munition | 14 |
| Shots | 2 | | Scan | 4 | | Armor | 12 |
| Range | 6 | | Costs | 8 | | | |
Artillery | |
---|
| High powered stationary gun. Artillery is a compromise between the cheap, rugged gun turret and the expensive, long-range missile turret. |
| Attack | 18 | | Hitpoints | 24 | | Munition | 16 |
| Shots | 2 | | Scan | 4 | | Armor | 9 |
| Range | 8 | | Costs | 16 | | | |
Missile Launcher | |
---|
| Long-range missile launcher on a fixed mount. Exellent range and firepower, but only slightly more armor than the mobile version. Best surrounded by gun turrets and anti aircraft. |
| Attack | 28 | | Hitpoints | 24 | | Munition | 10 |
| Shots | 1 | | Scan | 4 | | Armor | 6 |
| Range | 11 | | Costs | 22 | | | |
All times are GMT +01:00. Current time: 12:26 am.