M.A.X.R. Defence Turrets
Radar | |
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 | Stationary, long-range radar. Longer-range units like missile launchers and artillery cannot fire on what thay cannot see, so it's important to have a scanner or radar nearby. |
 | Armor | 8 |  | Turns | | | Costs | 18 |
 | Hitpoints | 24 | | (to build) | 6 | | | |
 | Scan | 18 | | | | | | |
Anti Aircraft | |
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 | Low caliber, high speed anti aircraft cannon. Anti aircraft make short work of planes, but cannot attack ground units. |
 | Attack | 16 |  | Hitpoints | 24 |  | Munition | 20 |
 | Shots | 2 |  | Scan | 4 |  | Armor | 8 |
 | Range | 8 |  | Costs | 12 | | | |
Gun Turret | |
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 | Heavily armored stationary gun turret. Gun turrets have good firepower, heavy armor, and moderate range. Because they take little time to build, they are a good choice when you need defense in a hurry. |
 | Attack | 16 |  | Hitpoints | 24 |  | Munition | 14 |
 | Shots | 2 |  | Scan | 4 |  | Armor | 12 |
 | Range | 6 |  | Costs | 8 | | | |
Artillery | |
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 | High powered stationary gun. Artillery is a compromise between the cheap, rugged gun turret and the expensive, long-range missile turret. |
 | Attack | 18 |  | Hitpoints | 24 |  | Munition | 16 |
 | Shots | 2 |  | Scan | 4 |  | Armor | 9 |
 | Range | 8 |  | Costs | 16 | | | |
Missile Launcher | |
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 | Long-range missile launcher on a fixed mount. Exellent range and firepower, but only slightly more armor than the mobile version. Best surrounded by gun turrets and anti aircraft. |
 | Attack | 28 |  | Hitpoints | 24 |  | Munition | 10 |
 | Shots | 1 |  | Scan | 4 |  | Armor | 6 |
 | Range | 11 |  | Costs | 22 | | | |
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