Mechanized Assault & eXploration Reloaded

M.A.X.R. Defence Turrets


Radar
Stationary, long-range radar. Longer-range units like missile launchers and artillery cannot fire on what thay cannot see, so it's important to have a scanner or radar nearby.
Details
ArmorArmor 8 CargoTurns Cargo Costs18
HitpointsHitpoints24 (to build) 6   
ScanScan18      


Anti Aircraft
Low caliber, high speed anti aircraft cannon. Anti aircraft make short work of planes, but cannot attack ground units.
Details
AttackAttack16 HitpointsHitpoints24 MunitionMunition20
ShotsShots2 ScanScan4 ArmorArmor8
RangeRange8 CargoCosts12   


Gun Turret
Heavily armored stationary gun turret. Gun turrets have good firepower, heavy armor, and moderate range. Because they take little time to build, they are a good choice when you need defense in a hurry.
Details
AttackAttack16 HitpointsHitpoints24 MunitionMunition14
ShotsShots2 ScanScan4 ArmorArmor12
RangeRange6 CargoCosts8   


Artillery
High powered stationary gun. Artillery is a compromise between the cheap, rugged gun turret and the expensive, long-range missile turret.
Details
AttackAttack18 HitpointsHitpoints24 MunitionMunition16
ShotsShots2 ScanScan4 ArmorArmor9
RangeRange8 CargoCosts16   


Missile Launcher
Long-range missile launcher on a fixed mount. Exellent range and firepower, but only slightly more armor than the mobile version. Best surrounded by gun turrets and anti aircraft.
Details
AttackAttack28 HitpointsHitpoints24 MunitionMunition10
ShotsShots1 ScanScan4 ArmorArmor6
RangeRange11 CargoCosts22   


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