Mechanized Assault & eXploration Reloaded

M.A.X.R. Factory Buildings


Mining Station
Extracts raw materials, fuel and gold from the ground every turn. Buildings must be connected to a mine to use the resources a mine produces. If there are no storage buildings, to store extra materials, it will be lost.
Details
ArmorArmor 8 CargoTurns Cargo Costs24
HitpointsHitpoints56 (to build) 12   
ScanScan3 EnergyConsumes1   


Training Hall
Trains infiltrators who can disable or capture enemy units, and infantry to guard against infiltrators. A training hall requires colonists from a habitat and power to operate.
Details
ArmorArmor 8 CargoTurns Cargo Costs20
HitpointsHitpoints56 (to build) 10 CargoConsumes1
ScanScan3 EnergyConsumes1 HumansConsumes1


Light Vehicle Plant
Builds light vehicles: pioneers, trucks, mobile repair units, scouts and mobile anti-aircraft units. A light vehicle plant requires three raw materials a turn to operate, and power from a power generator or power station.
Details
ArmorArmor 8 CargoTurns Cargo Costs20
HitpointsHitpoints56 (to build) 10   
ScanScan3 EnergyConsumes1 CargoConsumes3


Heavy Vehicle Plant
Builds construtors, mobile scanners, and the heavy fighting units: tanks, assult guns, rocket launchers and missile crawlers. A heavy vehicle factory needs three raw materials a turn to operate, and power.
Details
ArmorArmor 8 CargoTurns Cargo Costs40
HitpointsHitpoints56 (to build) 20   
ScanScan3 EnergyConsumes1 CargoConsumes3


Air Unit Plant
Builds fighters, ground attack planes, and air transports. An air units plant needs three raw materials a turn to operate, and power from a power generator or power station.
Details
ArmorArmor 8 CargoTurns Cargo Costs40
HitpointsHitpoints56 (to build) 20   
ScanScan3 EnergyConsumes1 CargoConsumes3


Shipyard
Shipyards manufacture ships, such as submarines, sea transporters and missile cruisers. A shipyard requires three raw materials a turn to operate, an power.
Details
ArmorArmor 8 CargoTurns Cargo Costs40
HitpointsHitpoints56 (to build) 20   
ScanScan3 EnergyConsumes1 CargoConsumes3


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