Mechanized Assault & eXploration Reloaded

M.A.X.R. Depots


Landing Pad
Landing facility for planes. Does not repair, resupply or refuel planes. To resupply a plane on a landing pad, use a nearby truck or storage unit.
Details
ArmorArmor 8 CargoTurns Cargo Costs4
HitpointsHitpoints14 (to build) 2   
ScanScan3      


Barracks
A barracks holds infiltrators and infantry units. Inside the barracks is a machine shop for repairing and improving powered suits, and for manufacturing ammunition. The barracks needs raw materials to repair, upgrade or resupply, so it should be connected to a storage unit or a minig station.
Details
ArmorArmor 12 CargoTurns Cargo Costs10
HitpointsHitpoints56 (to build) 6   
ScanScan3      


Depot
A depot can repair damage, manufacture ammunition, and refit ground units with the newest technology. All of these operations require raw materials, so depots should be connected to stored materials.
Details
ArmorArmor 12 CargoTurns Cargo Costs12
HitpointsHitpoints56 (to build) 6   
ScanScan3      


Hangar
A hangar can repair damage, manufacture ammunition and refit planes with the newest technology. All of these operations require raw materials, so hangars should be connected to stored materials.
Details
ArmorArmor 12 CargoTurns Cargo Costs12
HitpointsHitpoints56 (to build) 6   
ScanScan3      


Dock
A dock can repair damage, manufacture ammunition and refit ships with the newest technology. All of these operations require raw materials, so docks should be connected to stored materials.
Details
ArmorArmor 12 CargoTurns Cargo Costs12
HitpointsHitpoints56 (to build) 6   
ScanScan3      


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