News: MAXR 0.2.9 Release

We're happy to announce MAXR 0.2.9 with many new features and bugfixes. The Changelog speaks for itself:
1. Releases
Distribution | noarch/universal | x86 | ppc | x86_64 |
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If it is not there you may help us and create the missing package!
Manual:


Important:
Due many changes we recommend a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.2.9.
Info:
If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaivors or differences to the original game on the Bugtracker.
Hint: Drop by on the Discord to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the Discord or even on the bbs. Remember about timezones when you party.
Make sure to check the manual for hotkeys and ingame commands.
Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the Discord or send us a mail/postcard

Quote by ChangeLog:
Mechanized Assault & eXploration Reloaded 0.2.9
==================================================
=====================
-migrated from sdl to sdl2
-changed movement control: press CTRL to fly over other units. Otherwise the other unit is selected.
-new chat box, including chat log and player list
-implemented chat box in landing selection screen
-implemented RETURN and ESC shortcuts in menues and dialogs where appropriate
-implemented mouse wheel scroll support in all lists
-implemented colorpicker for player colors (removes 8 player limit)
-implemented position dependent, stereo "3D" sound effects
-implemented hot seat mode
-implemented turn time limit
-improved right mouse button scroll
-improved possible key combinations for hot keys
-improved turn time clock
-fixed missing units after loading a game
-fixed turn based mode
-fixed resolution detection (multiple display support)
-fixed various missing status updates in GUI
-fixed various situations where a wrong cursor has been displayed
-rewrite internal attack implementation (fixes frozen units, and reduce delays before impact)
-new code behind the menus and the in-game GUI
-tons of bugs and crashes fixed
Many many thanks to all the coders, artists, nightly build players, packagers that made this release possible

If you like this project please donate!

Comments (5)
Written by Eiko, Jun 25, 2016 3:39 pm
News: Heartbeat

This is just for our concerned visitors, that keep showing up on the IRC: Yes, we're still alive and we're preparing 0.2.9 (beside some other changes).
Comments (20)
Written by beko, Jun 24, 2015 9:27 pm
News: MAXR 0.2.8 Release

We're happy to announce MAXR 0.2.8 with many new features and bugfixes.
1. Releases
Distribution | noarch/universal | x86 | ppc | x86_64 |
---|---|---|---|---|
![]() | -- | ![]() | ![]() | ![]() |
![]() | ![]() | -- | -- | -- |
![]() | ![]() ![]() | -- | -- | -- |
![]() | -- | ![]() | -- | ![]() |
Your download isn't on this list? Check downloads. If it is not there you may help us and create the missing package!
Manual:






Important:
Due many changes we recommand a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.8.
Info:
If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaviors or differences to the original game on the Bugtracker (login with your forum account and your password).
Hint: Drop by on the IRC to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party.
Make sure to check the manual for hotkeys and ingame commands.
Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard

Quote by ChangeLog:
Mechanized Assault & eXploration Reloaded 0.2.8
==================================================
=====================
-implemented reaction fire
-Implemented "statistics" feature
-implemented missing voice messages
-implemented multiple planes per field
-implement save/load of disabled turns and "wasWorking" for buildings
-implemented Shift+Done shortcut
-vehicles can not drive onto mines anymore
-set ability to detect mines to mine layer and sea mine layer
-rightClick in miniMap for setting paths now works
-fixed upgrade costs for "Rocketlauncher, attack, Clan Ayer's Hand". Thanks to nonsinn for researching the missing values!
-fixed behavior of Prev, Next and Done Button
-fixed resource allocation when adding or removing buildings
-fixed crash, when disabling vehicles with an infiltrator
-fixed non original infiltrator behavior
-fixed many bugs in the reports menu
-fixed non original behavior of stealth vehicles
-tons of bugs and crashes fixed
For a full list of changes use the following SVN command:
svn log -r 2785:2367 svn://maxr.org/MAX/trunk
Many many thanks to all the coders, artists, svn players, packagers that made this release possible

If you like this project please donate!
Comments (8)
Written by beko, Jun 21, 2012 4:59 pm
News: MAXR 200 Turns Anniversary

Sal decided to lit a candle for the two hundredth crash free turn anniversary. That makes several hours of battling with other opponents over the net without a single crash. The match is still going on but the players decided to take a break to catch some Zs late at night. MAXR is half the way there to knock at the magic 400 turns barrier that usually was about the maximum limit for MAX in it's own days.
Thanks to our real hard gaming debug crew on the IRC looking to bring up any show stopper (be)for the upcoming 0.2.8 release

Comments (6)
Written by beko, Mar 04, 2012 1:47 pm
Last 10 active topics
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Mar 18, 2023 11:55 am: [MAXR] IA generated images by Sal
May 26, 2022 9:06 pm: [MAXR] Problem with the game by Lasitus
Apr 01, 2022 10:15 pm: [MAXR] Neue Alien-Modells by Jarod42
Mar 06, 2022 9:06 pm: [MAXR] UI Scaling? by beko
Jan 21, 2022 8:01 am: [MAXR] Germand Sounds by .GodRage
Aug 09, 2021 12:19 pm: [Maps] Map Download Section by Tactic96
Jun 15, 2021 11:34 am: Maxr.org now on Discord! by beko
Apr 19, 2021 10:14 pm: [HowTo] Give your images to MAXR by .GodRage
Apr 12, 2021 8:04 pm: Der gute alte "Guten Morgen Thread" by Sal
Mar 18, 2023 11:55 am: [MAXR] IA generated images by Sal
May 26, 2022 9:06 pm: [MAXR] Problem with the game by Lasitus
Apr 01, 2022 10:15 pm: [MAXR] Neue Alien-Modells by Jarod42
Mar 06, 2022 9:06 pm: [MAXR] UI Scaling? by beko
Jan 21, 2022 8:01 am: [MAXR] Germand Sounds by .GodRage
Aug 09, 2021 12:19 pm: [Maps] Map Download Section by Tactic96
Jun 15, 2021 11:34 am: Maxr.org now on Discord! by beko
Apr 19, 2021 10:14 pm: [HowTo] Give your images to MAXR by .GodRage
Apr 12, 2021 8:04 pm: Der gute alte "Guten Morgen Thread" by Sal
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