Show whole topic Dec 12, 2005 8:53 pm
Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Location: -


Subject: Contact mit MAX Programmierern
Ich hätte da eine kleine Fragesammlung mit dem besten englisch LOL

Quote:
Hello Mr. Smedstad, I am Sal from MaxTheGame.de community and would like you ask you some questions that are bothering us for a long time.

First; Thank you very much for your time, we all appreciate your help. Since you have been programming the A.I. of M.A.X. and been involved with the design of M.A.X., I would like to ask about the two things. I know that you worked on it a long time ago, so maybe some questions will be hard to answer. If thats so, just skip them.

First some questions about the A.I. of M.A.X.
1. Can you give us a general idea of how the A.I. is working? What does make her so powerful on the one side and what does not.

2. Where were the limits and what can you say about the „god" advantage with a 50% faster production rate and 50 % more raw ?

3. There is a custom game 1 human versus 3 A.I. player. Now can the A.I players „help" each other? It seems they are playing together until a point of the game.

4. Why cant you play agaisnt some human player and some A.I. player in a network game?

Here are some questions that you maybe can answer, more about M.A.X. in general.

1. How much time did it took to build up Max from zero?

2. We think the Alien part in M.A.X. was cut, there are alot of Alien units that arent used in the game at all. Do you have any information of them ? (like the Monopole mine and the fourth raw )

Thats it, thank you very much. Sal, in the name of the MaxTheGame.de Community http://www.maxthegame.de/community.html


Man müsste eben noch hinzufügen, wie Duke und LC schon sagten, ob er andere Kontakte ( email adressen blabla Wink ) hat und wichtig eben von dem Netzwerk Typen und Dave Boulanger lead programmer ^^
A.H.
- easy logic -