Show whole topic Dec 13, 2005 7:05 pm
[MM] Offline
Mitglied
Registered since: Mar 28, 2005
Location: Zwickau


Subject: Contact mit MAX Programmierern
@PK: Ok, that kind of speed you're talking about. I thougth it wold be like in the original game, if it's not I will change it.
And there is an easy way you can change these functions of vehicles/bildings: simply change the value of max_speed in vehicles/surveyor/data.ini
But if you do so, you can't play with other players who haven't made this changes too.

@Artlaw:
>>plugin-system
Well, there is the possability to add and remove vehicles/buildings by just creating some files in the vehicle/building directory, and the AI could be made by an indipendent program which communicates via TCP/IP with the server but is running local. But I'm open for new ideas...

>>Is there any debug options, like instant unit creation, in your version? May help testing a lot.
Yes, there are, not for creating units, but some other, see readme.txt but since this document is in german I'll list them here again. Press TAB or klick the Chat-button and enter these codes:
fps [on/off] shows a frame counter
com [on/off] shows a traffic graph (only in multiplayer)
base [on/off] shows additional infos about all bases
wache [on/off] shows additional infos about guarding units and guarded terretory
fx [on/off] shows infos about the special effects
ping sends a ping to all players
trace [on/off] shows A LOT of information about what ever is under your mouse-cursor
log [on/off] creates a log-file with all messages of the multiplayersession (messages of the engine)
[show/hide] log shows/hides the last log messages

Now some cheats:
color [0-7] changes the color of the player
fog off turns the fog off
survey shows all ressources
credits adds 1000 credits
kill [x] [y] kills what ever is at x,y
god off creates a world without god Wink
load refills the currently activated vehicle/building with ressources/oil/what ever (very usefull)

So you see there are a lot of debug commands which makes debugging a little bit easier...

>>What about a cooperation?
Yes, that sounds like a great idea!
Which compiler are you using for your project? I'm using the Borloand C++ Builder 6
What exactly do you have in mind with a 'cooperation'?
(feel free to send me an ICQ-message)

MM

edit: sorry Sal, I was writing this HUGE posting wihle you made this announcement, but you will survive this :P