Show whole topic Sep 24, 2008 1:22 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Location: -


Subject: Re: max file formats
Wow. Gus wrote back. He said he probably doesn't remember much, but I went ahead and asked him this:

Quote:
Is the source code accessible? I understand Interplay still holds copyrights to it - is there someone in particular I should talk to?

Do you have any recollection of the algorithm used for distributing resources on the world maps? I have been able to strip some information out of maxrun.exe, but don't know what it means:

raw_normal_low
0
raw_normal_high
5
raw_concentrate_low
13
raw_concentrate_high
16
raw_concentrate_seperation
23
raw_concentrate_diffusion
6
fuel_normal_low
2
fuel_normal_high
3
fuel_concentrate_low
12
fuel_concentrate_high
16
fuel_concentrate_seperation
24
fuel_concentrate_diffusion
5
gold_normal_low
0
gold_normal_high
0
gold_concentrate_low
10
gold_concentrate_high
16
gold_concentrate_seperation
32
gold_concentrate_diffusion
5
mixed_resource_seperation
40
min_resources
9
max_resources
20

Related to that, do you recall the algorithm for determining infiltrator success at disabling / capturing for units (which appeared to be modified depending on the unit / building type and whether you were capturing disabled/undisabled units) and experience gains? I know from the executable the standard infiltrator starts with 50% chance of success - at what, though, it doesn't say - and goes up 10% per successful attempt at something...

And, how did the alien unit experience work? For some number of kills, pick one random stat and increase it by a percentage? Or was the trigger something other than kills?

Is there any accessible documentation on the file formats involved, such as the world maps (.WRL), and the resource packs (.RES), as well as the demo file (.DMO)?

It would be soooo cool if he knows any of this stuff.