Show whole topic Oct 19, 2008 8:48 pm
Artlav Offline
Approved Member
Registered since: Jul 16, 2008
Location: Moscow


Subject: Re: MAX Reloaded 0.2.1 Release
Good work.
Here is a small bug report of a brief testing.

Factual:
a) Gold buying problem:
1) Buy mine layer.
2) Fill it full by mouse click to resources bar
3) Empty it.
One gold is lost.

b) Motion problem:
1) Move a constructor 3 times in diagonal.
2) It will move in diagonal spending remaining 1 unit
Next turn, it will move diagonal for one unit too, making for one extra move unit

c) Resource distribution problems:
You can add more resources than there is under the mining station (pic below).



d) If you set the factory to build faster than available resources, it will start up, but won't build anything.
The fuel is consumed never the less, no warning make it confusing.

e) Destroying a power plant or generator does not stop the buildings at once, and worse - they can still do a turn of work before being shut down at last, 2 turns later.
Reproduce:
1) Build a Factory and a power generator next to a basic base.
2) Start the factory, make a turn pass with it working.
3) Blow up one generator.
The factory continues to run for one more turn, and do it's job.

f) Blowing up buildings not always cause the connectors from other buildings to disappear.
Reproduce:
1) Build a fuel store next to the mining station (upper left side works for sure)
2) Blow fuel store up.
The connector from mining station stays.

g) It crashed after about 10 minutes of play out of the blue. Cannot reproduce.

English version:
a) The labels are sometimes placed one over the other - material settings for example.

Subjective (looks-bads for me and feature requests):
a) Subjectively, it loads a little slower, vehicles/buildings being the slow part.
Comparing to 0.2.0 shows some actual slowdown, but only just.
b) The voice volume setting by default is way too high.
c) No way to remove double-click menu other than selecting other unit.
d) Shift+click does not set waypoint (on todo anyway?)
e) Is the smoke from hit building drawn under the standing-next-to-it unit?
f) + and - buttons on the scale set are not working.
g) Mouse wheel and right mouse button usage would improve the interface alot.
h) Status not implemented, hits and ammo only work for selected units.
i) Destroyed unit disappears before it blows up.
j) No trash under destroyed units.
k) Set a path for unit, select it, press end turn. The motion sound disappear in mid-move.
l) Why does the reinstaller asks a full path to M.A.X.R. installation? Makes no sense to me.

Off-topic:
Mind if i borrow your surveyor autopilot for M.A.X.G.?

.
Artyom Litvinovich