Show whole topic Oct 24, 2008 9:29 pm
Artlav Offline
Approved Member
Registered since: Jul 16, 2008
Location: Moscow


Subject: Re: M.A.X. source is lost to Interplay
Quote by Mr. Weedy:
I'm not a coder but I would imaginate that there are some sort of hacking/reverting programs which can read encrypted codes and turn them back to readable code.

But that's just a guess and most likely there aren't any because that program would have to try millions ways to find the correct key to revert the encrypting of the code and after that it wouldh ave to try all kinds of ways which letter should replace each encrypted letter.
It sounds like you are confusing something.
Source code does not mean encrypted source, it means the source of the game - the program itself.
So, it's not a question of decrypting something, but a case of lost blueprints to an equivalent of a very complex piece of machinery.

If you mean getting sources out of the binaries (max.exe), then it is not too feasible, and will take more effort than making the thing anew, as OpenTTD example shows.
Artyom Litvinovich