Show whole topic Nov 22, 2008 5:23 pm
mague Offline
Developer
Registered since: Dec 29, 2007
Location: Hungary


Subject: Re: M.A.X. source is lost to Interplay
I've contacted other developers from the original dev. team in the last several days. Unfortunately most of them not answered.

Found: 14
Contacted: 11
Responded: 5

Van Griffin Interesting facts & thoughts #1:
Mr. Steve Perrin was the head writer for the MAX1 background story. Though he is not credited for working on MAX2 on he's biography page at MobyGames he also wrote a bunch of background story ideas and stories for MAX2, which were mostly not used by Interplay for the game (most unfortunately). I was able to contact him a couple of days ago, and he told me some of the unheard, never released and left out story elements of MAX2:

Part from Mr. Perrin's letter #1:
Quote:
I came up with an elaborate backstory in which the big badguys in the MAX II were from Earth, who had been contacted by aliens from further away who wanted to get rid of the Coalition that the MAX colonists worked for. Some new aliens, some new specialties, and more characterization of the sponsoring aliens from the first game. That latter information did make the game, I believe, because Mike Harris did some killer illoes and they wanted to keep them in.

Part from Mr. Perrin's letter #2:
Quote:
Hi Tamas,

... ...

The major thing I recall from my backstory on MAX II was that the new alien menace contacted Earth at a bad time. A massive project to turn Jupiter into a second sun (more for reasons of technological hubris than anything else) resulted in its exploding, instead. The side of Earth facing the explosion when the debris wave hit was devastated. That was the Western Hemisphere. We did this partly because the MAX series was so popular in Europe.

The rebuilding survivors were contacted by the aliens and managed to end up blaming the original exiled colonists for the disaster. Things degenerated from there, as Earth-humans became the cannon fodder for the aliens. Or perhaps they were just using the aliens...

I believe the intent had been to have players play either side of the conflict, but I am not sure how much that idea was developed.

And I'm afraid that's it for my memory cells. Blowing up Jupiter was pretty cool, so that stayed.

... ...

Steve Perrin

He also mentioned that MAX is one of he's favorite old projects.

Grimson Interesting facts & thoughts #2:
The game is based on an Original idea by Larry Froistad. MAX1 was the last credited game he worked on (based on Mobygame's information). Later on in 1998, Larry burnt up he's home and murdered he's 5 years old doughter and confessed he's crime to a group on a mailing list. An article about the bizarre case can be read on this link.

Maybe he sold he's soul to the devil to make MAX1 such a cult game as it is?
Tamas Kleiber
Branch or not to branch, that is the question! Unlocking your destiny is only one LSB away Happy JE 0x74 <-> JNE 0x75