Show whole topic Feb 03, 2009 6:28 pm
Nager Offline
, Approved Member
Registered since: Jan 21, 2009
Location: Dresden


Subject: Re: EURE Spiele _hier_ :)
Quote by Nager:
Another game vs Choco with Rev 1903. After a sloppy start with messing up build orders, building mining stations instead of power stations and loosing my shipyard to submarines I slowly found back into the game and managed to contain Choco, who subsequently decided to bunker up like there's no tomorrow. I made two attempts at breaking his defences with heavy air, but didn't get far due to lack of experience and general slowness. Choco was pressuring me with instantly putting every turn on the 90sec timer and i was simply incapable of moving enough bombers into shooting position within the time window. A unit grouping option is desperately missed. IMO, this should have higher priority than ingame upgrades.

After 188 (!) turns we quit and later decided to call it a draw.

Newer CVS builds were again able to open the savegame so we decided to continue this game. While Choco bunkered up some more i made several attempts to break his defences with Bombers. At one point I simply sent my whole air force into his defences and after the initial losses had quite some firepower in place. Unfortunately for me the game still lags like crazy when buildings are destroyed or are about to be destroyed. Between the order to fire and the actual execution lie 10 seconds and more - not always, but sometimes. In the end, unable to fire or to move out of place I lost the whole group to the end of the turn timer.

In the current state of the game it is simply impossible to launch an air strike against a well defended target within the 90 seconds limit.

Having lost my planes I decided to build up a sea force while still sneakily building more bombers and sending them around to the back of his base. In the end, after a whopping 274 (!) turns Choco surrendered after I had destroyed the major part of his economy with air assaults from the back and finally gained complete sea control with submarines.

274 turns - is that a record? Wink

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This post has been edited 1 times. Last edit on Feb 03, 2009 6:29 pm by Nager.