Show whole topic Jun 17, 2009 12:46 am
Nager Offline
, Approved Member
Registered since: Jan 21, 2009
Location: Dresden


Subject: Re: EURE Spiele _hier_ :)
Game with Choco, Pedi and Sandman. Map of choice was Sandman's 256x256 "Pacific". We played with 0.2.5 Release.

I spawned isolated on North America, while Choco had Australia for himself and Pedi and Sandman were both in the Antarctica.
Considering the map size my game plan was to go with all out air planes. Since upgraded air defenses are very good against air craft, I knew that I had to have a *lot* of planes and in my quiet isolation I built up a rather large base to support my army.

My usual early game harass failed to do any damage because I attacked Choco first, who is quite used to my playstyle and defended with ease which resulted in the early loss of all of my planes. Since Choco was on his own I decided to keep an eye on him as a serious threat and proceeded to send some occasional waves of submarines to him to keep him entertained and focused on sea defence while I built my air force until I had 9 hangars full of ground attack planes.

When I finally moved out around turn 150, the task of simultaneously sending my planes down south in groups of 12 was a hard nut to crack for my computer. With more than a hundred movement jobs to be completed, each end of turn would take minutes to finish and in the meantime my computer would stall almost completely with maxed out CPU usage. However, to my surprise only a small number of units got "stuck" (e.g. they would not respond to any orders any more) and my first attack on Sandman with a wave of ~30 planes went very smooth without any stability hiccups or CPU usage overkill - however, after this successful "test run", I then got cocky and sent *all* of my remaining air forces into Sandmans defenses with one movement order - which *didn't* crash the server, but led to stalled attack jobs that would result in the turn not ending. We had to reload and decided to quit the game for the time being.

Lesson learned: Play faster games on smaller maps only. Maps of 256x256 size are unsuited for competetive play and moreso with the current state of the game in terms of supporting heavy macro play with big sized armies.

Screenshots show my base in turns 64 and 151, and the bulk of my air force before the push.

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