Show whole topic Jun 17, 2009 5:57 pm
Sandman Offline
, Approved Member
Registered since: Jul 30, 2004
Location: MG


Subject: Re: Poll: My favorite played map SIZE is...
What Nager says is true on one Hand and I understand it.

AND there are players who like big maps, to play seek and hide and have some room to expand or to "dodge". AND it is possible to have a TURTLE-MAINBASE and many small bases that are been fought about and nobody gets kicked out of the game early and can have fun with the others. Main problem is the time that is been needed and a disciplined group of people who will meet alltogether at the same time. But I think that is possible, if there are enough players, thwre allways be some freaks ^^. It could be a special session for 2 months for example. I wouldn't have the time to do that during the whole year. ;-)

I think 256² is just right for a BIG Map. But smaller than 112, well...that musstn't be for me.

A problem with MAXR is, rushing and attrition warfare, instead of strategical and tactical warfare. So there have to be some restrictions made, especialy on big maps. Like: limiting ressources and research to slow things down. An upgrade should be something special. Except that, Games can last 1000 rounds, I wouldn't care. I remember, playing MAX original, that it took ages to upgrade and you had to decide. It seemed impossible to upgrade everything. Now we rush through the upgrades and it seems that it's all about upgrading than tactics.

But as we in many games allready have agreed NOT to research RANGE and just buy RANGE upgrades with gold, which are limited, that's a nice start slowing things down. 29Ranged Missilelaunchers with 68Damage and 2 shots on a 128² Map can be REALY annoying.
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