Show whole topic Jul 27, 2009 11:16 pm
mague Offline
Developer
Registered since: Dec 29, 2007
Location: Hungary


Subject: Re: M.A.X. Save game converter
Hello Artlav,

Quote:
I have to disappoint you here - the scenarios and campaign victory conditions are hard-coded into the exe, and not in the save file.
You can easily check it on saves by changing the level field and look for what will happen.
So, it's a save game editor, but not victory conditions editor.

Yes, you mentioned this issue in an e-mail to me earlier. It is sad Disappointed Still, I hope that I will find out how the mission goals are handled by the game and if I do so, I will see how can I proceed. Normally I would add a new segment to the end of the executable or would use space consumed by dead code (like the robust debug functions) to add new possibilities, but this is not Win32PE which I know much better. The Watcom MZ(LE) compiler does lots of things differently Undecided

Anyways, you are right... altering the executable would ruin a big chance to get in good relationship with Interplay/GOG.

Quote:

Just in case, we solved that a while ago.
Some Starcraft-to-MAX maps here (among the others): http://www.rumaxclub.ru/maps.asp
There should even be a program somewhere that converts an image into a map.

That is really cool Happy I will definitively dig my self into this matter (after I'm finished with my current real life work stuff).
Tamas Kleiber
Branch or not to branch, that is the question! Unlocking your destiny is only one LSB away Happy JE 0x74 <-> JNE 0x75