Show whole topic Aug 11, 2009 1:21 pm
beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Location: Cresbach


Subject: Re: M.a.x.r / M.a.x.g.
There *are* common grounds and we do share those. We use the same map format. We use the same animation format. We share (or can share) most of the gfx and sounds. There is some work on a save game converter going on. And there is even code or at least some tool sharing going on as well. Not to mention a lot of informations about how the original works or how stuff was realized in the original. While MAXR goes for multiplayer only leaving the game mechanism as close as possible how we know it the goal of MAXG is about more realism (e.g. fuel plane, huge and small units, stuff like that). All that stuff isn't writen down and we don't exchange stuff on regular meetings but we do. We are also very happy about MAXG and hopefully the projects can merge in many more places in the future as well - e.g. community. It's your decision what you play in the end or what you prefer but the posibility to choose is there and that's more than Interpl*y ever could offer Sad
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."