Show whole topic Aug 12, 2009 11:40 am
beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Location: Cresbach


Subject: Re: M.A.X. Save game converter
We have some thoughts about how to realize missions (e.g. for tutorial) on our own. We didn't start any work on this yet but we may go for a second optional map file e.g. $mapname.xml describing mission goals and event triggers. For this we want to implement an event system interpreting the xml. Basically, when maxr finds a mission xml for the running map the events should be loaded. That way we don't have to fiddle with the wrl and missions could be altered easily.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."