Subject: Re: Counterstrategy for Missile Launchers
Well, the game was lost because I was stuck on an island in a corner, with my shipyards blown away by 23 range stationary missile launchers with 2 shots and the sea packed with subs.
My strategy we're missile crawlers but the range was not far enough to reach the other island.
Gunboats and Tanks are the obvious counterstrategy, haven't got a chance yet to try it in maxr , in the original max the game almost always crashed trying such a thing.
APC's with infantry seems like a brilliant strategy, I'm a bit unsure how to get close enough without being blown up though, what happens to the infantry inside a blown up APC anyway?
As for infiltrators, could it be that they can't disable or steal yet in 0.2.6?
Thanks for the feedback.