Subject: Re: load game problem
What's happening there?
There is not a single client message in the log
It seems, that the client thread freezes. So the server ends waiting in the send message function, because the event queue runs full. Thats very strange.
Is this always the case? Can you switch to the client thread (the main thread), when the game freezes and have a look which function is called there?
Thanks for your help to track down this problem!