Subject: Re: load game problem
Firewall, would have been an awesome answer, but disabling it didn't help. You had my hopes up there, and I'll keep it in mind with future tests.
There's no pause button on my visual studio, so I can't tell where the main thread is when it hangs, so I'm still trying to figure that out. I did find something about the client messages though. According to the couple of net logs I have where it *did* work, the next message that the client should receive is "GAME_EV_HUD_SETTINGS" and it looks like it should happen at the same time the game hangs.
I then proceeded to check for the error in the out-of-box version and I still go it (with none of my modifications).
But it seems like this might be an isolated incident that's barely affecting anyone if that, I'll continue my search and report back, but you guys don't have to waste your time on this.
-Jason
*EDIT* since the game is multithreaded, is there any reason to believe my puny little single core computer could be causing part of it?
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times. Last edit on Jun 09, 2010 8:27 pm by argv0.