Show whole topic Jan 05, 2011 1:32 am
WittZi Offline
, Approved Member
Registered since: Sep 15, 2009
Location: Bristol, United Kingdom


Subject: Re: Are subs overpowered?
This discussion almost got out of hand here!

I totally agree with Beko on this one (in terms of strategy over XML hack - regardless of whether your friends are happy with it or not). There are so many strategies that can be employed to ensure that subs don't cause you a problem. Just for the completeness of the forum, I will list my thoughts in point format to make it easier.

1. Even playing as the Crimson Tide clan the fastest you can build a shipyard is 8 turns against a standard 15. There's no way that you can (generally) build a shipyard, produce a submarine(s) and then send it across to the other person's base so quickly that they can't counter it.

2. When choosing a landing site, look for a site that has a natural harbour in which to use to minimise where subs can enter your waters. Most maps have this (if they are a water-based map) so choose your position wisely.

3. After your shipyard has been constructed, unless there is an obvious air threat (in which case you should produce some Escorts) then you should produce a couple of Corvettes to protect it. That's normally enough to counter any sub threat. Don't forget to put them on sentry though!

4. Subs cant attack land-based targets. However, they're great spies! Therefore, you might want to spread some more Escorts around your shoreline to discourage an enemy from spying on you. A tactic I use it to occasionally move the Corvette a few spaces forward and back again to check that they haven't pitched a sub just out of detection range.

5. Upgrade your Corvettes! It doesn't have to be much as they have a higher range than subs and it's very expensive for subs to increase their range to counter them. Therefore, if you think that there will be a sea battle ensure that you upgrade your Corvettes.

6. Upgrade the armour on Shipyards and mines so that subs take longer to destroy them. Hover some ground attack planes above them (on sentry) and then you really should be able to react before their sub can do major damage. If you haven't reached that stage yet, do the same but with your engineers and constructors.

I love using subs, but they are an expensive toy if you want to formulate a proper strategy with them as their speed, range and shots are poor and they become expensive to upgrade. However, they are cheap and quick to produce and there's nothing better than sinking an undefended fleet of expensive missile cruisers as they come across to attack you!

I hope that this is of some help, but please do not take a harsh tone with Beko as he dedicates a lot of his time to this project and is extremely helpful. He wasn't accusing you, rather warning you that it's probably better not to mess with the XML! :-)
WittZi
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For every complex problem, there is a simple solution that is wrong.
George Bernard Shaw