Show whole topic May 18, 2011 12:02 am
mdooligan Offline
Approved Member
Registered since: Dec 07, 2008
Location: Vancouver BC


Subject: minor feature additions
This should probably be a dev post.

BTW, thanks for all the hard work on MAXR. It's coming along beautifully.

Some minor features that I would like to work on in my spare time:

Click to Scroll: I run MAXR in 800x600 window. If I move my mouse out of the window, the map keeps scrolling until it runs out of map and my mouse is unusable outside the window. The original MAX has a 'Click to scroll' option. The arrow keys still work but mouse to the edge doesn't.

Double Step: Makes the scouts move faster. I guess it skips every second step so they zip.

Building Status on Click: When you click on a Constructor/Engineer/Vehicle Plant/etc, there should be a little status blurb like "Constructor 3 building Heavy Vehicle Plant with 7 turns to go" or something like that.

NEXT/PREV unit: I find myself forever clicking the Next Unit button, and it's tiny! This has bugged me for years with the original MAX. I'd love a keyboard shortcut, like TABing through the units. But TAB is already used. I thought '[' and ']' was a good idea but ']' is used for zoom. What about '{' and '}'? Maybe ';' and '''?

I'm an old school assembly coder, I'm quite fluent with C, and I can navigate cpp files adeptly. I currently have some inclination to work on these minor features myself. I have job that takes most of my time, but I'd enjoy to poke around the source code more to some productive value. Any suggestions?
Miven Dooligan
Peace and cheer