Show whole topic Dec 04, 2011 6:47 pm
beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Location: Cresbach


Subject: MAXR 0.2.7 Release
MAXR 0.2.7 Release

One year of development and here it is. We're happy to announce MAXR 0.2.7 with many new features and bugfixes. The Changelog speaks for itself:

1. Releases

Distributionnoarch/universalx86ppcx86_64
Mac OSX >= 10.4 (dmg) -- -- -- Yes maxr-0.2.7
Tux Source (tar.gz) Yes maxr-0.2.7
Yes resinstaller-0.7
-- -- --
Windows Windows (exe) -- Yes maxr-0.2.7 -- No (not yet)

Your download isn't on this list? Check downloads. If it is not there you may help us and create the missing package!

2. Patches

No patches this time. Due to many changes in the source and config and many bugreports we got because of broken installations we want you to reinstall maxr this time.

Manual:

      Package manual.pdf
      Search Frequently Asked Questions
      Tux Windows Installation (may be aged - see INSTALL instead)
      Tux Windows Building (may be aged - see BUILDING instead)

Important:

Due many changes we recommand a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.7.

Info:

If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaivors or differences to the original game on the Bugtracker (login with your forum account and your password).

Hint: Drop by on the IRC to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party.

Make sure to check the manual for hotkeys and ingame commands.

Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard Smiling

Quote by ChangeLog:

Mechanized Assault & eXploration Reloaded 0.2.7
==================================================
=====================
-implemented ecospheres/biodomes
-implemented new victory condition with points system
-implemented new server commands "/freeze" and "/unfreeze
-implemented unit renaming
-implemented self destruction
-seperated rendering code from engine => real fps possible now
-improved #196 Research report message now tells which research finished
-improved unit group handling (hotkeys work for all selected units now)
-improved zooming with mouse wheel now centers to mouse cursor position
-improved ingame chatbox
-improved quit events (ALT+F4 should work now)
-improved video mode selection
-improved movejobs
-improved #420 confirmation dialog to exit button in loadsave menu
-improved source towards command line based dedicated server
-improved "info" menu for enemy units
-improved message when a unit gets disabled
-improved autorestart of buildings when the recover from being disabled
-improved using the "My Documents" folder on windows.
-improved system for reading and writing config values
-fixed #294 calculation remaining movment points
-fixed #422 build land units in a vehicle plant, surrounded by platforms
-fixed #380 freezed clients after reconnect
-fixed #438 lost network messages
-fixed #417 endless loop on exit
-fixed multiplayer lobby: double names or colors no longer possible
-fixed surveyor ai
-fixed context menu of stopped factories with queue
-fixed displaying enemy mines
-fixed build cost formula
-fixed displaying upgrades in build menu
-fixed various graphic problems
-fixed /ready command in multiplayer lobby
-fixed infiltrators
-tons of bugs fixed

Many many thanks to all the coders, artists, svn players, packagers that made this release possible Respect

If you like this project please donate!
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited 1 times. Last edit on Jan 26, 2012 8:27 pm by beko.