Show whole topic Jan 09, 2012 4:54 pm
Nix Offline
Mitglied
Registered since: Dec 17, 2007
Location: -


Subject: Adding a "Support Cost" to units?
After a couple of MP games of MAXR, it seemed to me that it was quite easy to spam massive amounts of units, endlessly.

What would people think of an added "support cost" for units? It could be some fractional amount of materials/fuel/gold for each unit. I was also thinking it'd progress higher the bigger your list of vehicles grew. The support costs would be factored in the distribution calculations (or "Allocate" window as it was in original MAX).

Example:

Infantry support cost 0.1mat/0.1gold
Fighter 0.1mat/0.2fuel
Missile Crawler 0.2mat/0.1fuel

Player with 10 Infantry, 10 Fighters and 10 Missile Crawlers would pay = 4 (10x0.1+10x0.1+10x0.2) materials, 1 (10x0.1) gold and 3 (0.2x10+0.1x10) fuel support costs.

The costs can be tweaked of course. I was thinking this would add some thought to players unit building strategies and require some extra mining attempts to create a larger war machine.

This could also be used to mitigate the effect of "overpowered" units too, like adding support cost for Missile Launchers (0.2mat, 0.5fuel for example).

Also supply buildings (Depot, Hangar, Dock) could be made to consume fuel or materials too.

What do you think?