Show whole topic Feb 03, 2012 10:10 am
Toranaga Offline
Developer
Registered since: Dec 28, 2005
Location: Hamburg


Subject: Visibility of Submarines/Infiltrators - when should they get invisible again?
Ticket 504 says (created by me):
Detected enemy units get invisible directly after next turn start. Original: Get invisible after first movement in next turn.

But fyzzo asks:
You mean stealth Units right? Well I don't know if it is a good idea to hide them after the first movement, because on "Simultaneous" it means "who is faster?" the Attacker or the Mover.

My answer (in the ticket):
Yes, I mean Stealth Units like Submarine, Infiltrator. In the original it was "Who is faster" (or the defender wins, when he has an attack command scheduled because it is executed right after turn start). In MAXR it is "Stealth Unit Owner always wins".

I would like to come to a conclusion, what the behavior should be. But maybe it's best to simply make it like in the original?
Paul Grathwohl (pagra)