Subject: Re: strategy and tactics
Post 2
Ressources are the driving fluid of the game. What do you gain by having lots of constructors or pios, but no minerals keep them up running all the time?
The most expensive constructor is one, doing nothing! When you can not feed all you working units in slowest building speed, which is the cheapest way to build, you have not grown ideally.
Always put only the needed ressources into one working unit. But you want to have none ressources left at the end of the turn. That would be perfect.
The surveyor should always leave 2 rows free in between his detection, because no mineral field will be so close to each other.
Once you found ressources, go there immediately with a contructor and a pio, to build a mine and a small energy plant, without having to wait for the connectors to connect. So you can use minerals earlier to bridge the gap.
Following data for 0% price research, only looking onto minerals:
56 ress - 5 rounds, makes sense for 16 to 9 minerals.
48 ress - 6 rounds, makes sense for 8-4 minerals
44 ress - 7 rounds
40 ress - 8 rounds
36 ress - 9 rounds
32 ress - 10 rounds
28 ress - 11 rounds
24 ress - 12 rounds
The earlier you finish, the earlier you have a free constructor again. Different parameter like fuel or gold distort this view, but you get the idea. When you gain in one move of your mine running less minerals, than you had to put into the contructor, speedying it up, it makes no sense.
This post has been edited
3
times. Last edit on Mar 06, 2012 3:22 am by format.