Subject: Re: strategy and tactics
Post 7
Strategy:
When you got the initiative, you control more land, have more expansion possibilities, surrounded your opponent to slow him down - do not attack at all. As long you get faster stronger than he does, do not attack. Let him crumble and use you mobility to enlarge your advantage.
If time works against you, you have to attack, as fast as you can.
Tactics:
It always depend on the surrounding circumstances and the clans of course. Generally it is good to see a lot. Use submarines, scanners, radar planes or stationary radars, scouts what ever, but get intelligence.
You can "info" his units and see the number of it. When you see, scout number 13 MK 2, he has at least 13 scouts, already upgraded.
By the way this works for buildings, too. So you get an impression of his strengh seeing exempli gratia mining plant number 100 :-)
In doubt use a cheap tank to scroll slowly towards the enemy and catch a shot. There you get your front.
When attacking, attack with all the mighty force you get at once! He will have only limited shots per move. When you splitt your attack in two waves, he can fire twice as often.
Having some fast planes around always supports a land attack. Beware of his fighter counters, so download a mobil air defense, after flying into dangerzone. In case you see his air-defenses, you could use the following trick. Fly into the range with a cheap unit and get one shot. Hopefully you checked, you will not loose this unit from it. Fly out immediately, before the second shot kills you. Now you are free to fly in a bomber to kill the anti-air.
Some times people do only have air defenses in the front. In MAX air units are able to cross a flak range with one single flight, without being shot at at all! So you can just fly through into the back of your enemies undefended area.
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times. Last edit on Mar 06, 2012 12:37 pm by format.