Show whole topic Mar 06, 2012 1:11 pm
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Registered since: Feb 14, 2012
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Subject: Re: strategy and tactics
Post 8

Using some clans. Today some insides in Seven Knights `s and Ayers Hand `s missile advantage.

The range research is added on the basic level.

Ayers Handy and 7 Knights start with a range of 12. All other clans with 11. (By the way, you can get some notion of the enemies clan by looking at his units. For example does his scout has a better view, is faster - Van Griffin or Holy Eight etc. Everything which differs from the standard should give you a clue.)

you can calculate your research advantage simply with
<base value> + <base value> × %-value (without decimal places Attention not rounded Attention ) = new value
for example:
10% range research normal clan range basic 11 plus 1(,1) = 12 vs. Seven Knights + Ayers Hand 12 plus 1(,2) = 13
20% range research normal clan range basic 11 plus 2(,2) = 13 vs. Seven Knights + Ayers Hand 12 plus 2(,4) = 14
30% range research normal clan range basic 11 plus 3(,3) = 14 vs. Seven Knights + Ayers Hand 12 plus 3(,6) = 15

50% range research normal clan range basic 11 plus 5(,5) = 16 vs. Seven Knights + Ayers Hand 12 plus 6(,0) = 18 plus 2! Here comes the clan really to work!

Besides that Ayers main weapon is the missile crawler using from transport planes or the missile cruiser operating from dock chains. But both ways are expensive to play.

Furthermore your upgrade costs in gold refinery are lower.

Additional note by sal:
edit test =D nothing have been changed, I swear! =)

Additional note by nonsinn:
corrected the research advantage

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This post has been edited 4 times. Last edit on Jan 08, 2013 8:36 pm by nonsinn.