Show whole topic Oct 09, 2012 1:34 pm
beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Location: Cresbach


Subject: Re: PCX format > PNG format
> Is there maybe some way to change PCX to PNG?

As of speaking of the image data: There is. The render data is still around and the Gimp source files as well.

As of speaking of maxr: We know about SDL_image but we didn't add this (yet). There are various reasons, iirc. First of all we got a working PCX class right from the beginning. Next is that the unit "shadows" are separated in own files. We inherited it like this and didn't waste time on changing it. So PCX was simply sufficient. There is also the issue with another dependency in the source that we didn't want (yet) due the new layer of complexity to make this work on all operating systems. I don't recall what this was exactly but it was going to be a lot of work so we focused on the game itself.

> I do have quite some idea's about what you can do with this.

No time. I won't do much on this in the future since we're busy fixing bugs and adding features that are still missing. You may do?

> PS. if i have time i will make a graphic-design mockup of how i think the game could/should be improved graphically.

You lost me on that. A.. what? Is that something real or just manager stuff? Well we certainly don't need a flow chart. We need coders, sound artists and mayhap another 2D/3D artist.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."