Subject: Re: PCX format > PNG format
Quote by Toranaga:Hello icexuck,
But about integrating... I'm not so much into this topic, but I think it will be a no-go to include graphics files that are very much based on the original MAX graphics files into the maxr package. We have the free graphics set, that is created completely from scratch. The res-installer is only a tool, that gives owners of the original MAX the possibility to use the original graphics. But we don't deliver the original graphics. If you now changed the original pcx to enhanced png files, we probably won't be able to include these in any package downloadable from this website/project.
But what about this (wild) idea: You only make a layer on top of the original graphics, that probably will use transparency heavily. I think we could distribute these top-layer-png-files. For the free graphics set they won't be of any use, but for the players that use the original graphics, it could be a great enhancement (that could be turned on in the preferences for example).
What do you think? And beko, what do you think?
I totally go along with your opinion and idea.
Also changing to PNG will be a hell of work. Almost anything in the client's drawing code evolved around pcx and is pretty ugly. Not even talking about the resinstaller what is basically also drawing pcxs and writing pcxs. It's also totally time that someone digs into this since our drawing code is slow as well and burns cpu and memory.
To sum it up:
There be dragons.
Edit: Hi Murk and welcome on the forum. What the hell is dds and what basic c++ library goes along with it even on Amiga?
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited
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times. Last edit on Oct 18, 2012 4:55 pm by beko.