Show whole topic Oct 18, 2012 8:30 pm
Murk Offline
Mitglied
Registered since: Oct 17, 2012
Location: -


Subject: Re: PCX format > PNG format
Yeah, dds is a format designed with textures in mind. While pngs and the others take 24 or 32 or whatever bits per pixel in the memory despite being compressed, dds takes only as much memory as the filesize is. And AFAIK doesn't require additional computations on the gpu side other formats do. It also supports mipmap system[The file can contain smaller versions of the texture which could be useful for zoom outs]. It uses S3TC compression algorith. However, unfortunately, I don't know everything on the topic and I am not the coder, so I can't help on this side[unless you can wait 5 years or so :P]. I found this linked on the wiki, if you find this helpful.
DDS should be supported on DX7 and OpenGL 1 I believe.
This post has been edited 1 times. Last edit on Oct 18, 2012 8:31 pm by Murk.