Show whole topic Dec 16, 2012 5:42 pm
ness Offline
Developer
Registered since: Nov 12, 2010
Location: -


Subject: Re: Ai implementation
First thought (still don't have opened Maxr source code...) :

I prefer solution A. The server should only be concerned by ruling the game without cheaters.
Clients (for AI ou GUI) should share code for all "world model" and network management so i only has to do what it is supposed to do (AI or GUI).

This would also ease the work of different teams. If you mix AI in the server, you are also more subjet to inject new bugs in something that is working now.

By the way, in order to deep in the Maxr code, does someone have a few documents or advices to begin ? Tongue