Show whole topic Dec 24, 2012 6:14 am
corwin90 Offline
Approved Member
Registered since: May 22, 2012
Location: College Station, Texas US


Subject: Re: Ai implementation
@Razvan: Thank you for posting your source code. I compiled and ran it. It works great. It was great fun moving my surveyor over to the AI landing party and seeing them there. Later, I built a scout and moved it over. It was awesome seeing the AI tanks destroy my scout. This is a great start. Thanks a million for posting your source code! As you said, Razvan, I think the next step is the ability to randomly move units. I definitely understand how busy you are. I will do my best to learn and see if I can contribute anything helpful.

@Toranaga: Long term, I think I agree with you that the AI should be included in the server instead of implemented as a BOT. I see your point about writing the same code twice. On the other hand, I think it is easier for us a newcomers to write a bot than it is to try and modify--and probably break the server.
Guy Bailey