Show whole topic Feb 02, 2013 12:17 pm
Toranaga Offline
Developer
Registered since: Dec 28, 2005
Location: Hamburg


Subject: Re: Can't compile on Mac-OS X.
Hello Meechmunchie,

first question: why do you want to compile yourself? Do you have some experience with Xcode / setting up projects / compiling?
My build system is currently Mac OS X 10.6.8 and Xcode 3.2.6. And this is already old (current: 10.8.2 and Xcode 4.5.2). You are using 10.4.11 on a ppc and Xcode 2.5. I have never tried on such an old system. Even when I started with maxr I was running 10.5 on an intel mac with Xcode 3.2 I think. So I don't know if you can make it work at all on Xcode 2.5 and 10.4. And I can't support much, because I have never run that combination.

But ok, let's look at the error message: xcode is missing an sdk folder, where all the stuff it needs to compile is located. And it obviously looks in the wrong place, because it surely won't be in your svn folder (where xcode currently seems to look). The folder must be somewhere on your system (for Xcode 3.2.6 it is at /Developer/SDKs/ ).
What you can do: Try to find the "Targets" in your xcode project structure, then edit the target "MAXReloaded" (make sure you edit the "release" build settings and not the "debug" build settings). There should be a setting "Base SDK". There it is probably saying something like "missing sdk". Choose 10.4 sdk there and try to build again. (All these tips assume that xcode 2.5 works somehow like 3.2.6...)

The next error you will probably stumble over is then the missing sdl frameworks. It won't be sooo easy to get it running on your machine. Is it worth the effort? If you really want to do it, then you will have to work some stuff out on your own. Don't expect that I can tell you everything. (Just as a warning upfront...)

Good luck,
Paul
Paul Grathwohl (pagra)