Subject: Units unbalanced?
After some games played vs. Stellar we find out that sometimes the game seems to be unbalanced and various kind of units are never used because they are to weak or there is another unit that is overpowered.
Depending on this fact we try to change some units default values for better balancing on this
Piratenpad we try to wrote some more information about why we change some special values. Thx to Stellar for the basic changes.
You think you have another good idea why some unit should be modded? Visit the maxR IRC and talk with us or just leave a reply here
Additional note by the author:2013-05-28:
Okay I'll add here from time to time the latest 'mod-version' all modded units are listed online (link above) and to all finished versions in the archive — pleas report strange things you have realized (if you want use this mod
).
2013-06-02:
As you may remember, Sal gave us with his Map Random Generator;rumaxclub.ru the hint, that Russians have some maps too… and for test games I suggest (as long as the sea units are still need some mods) an 'only-land' map ⇒ you'll find some on rumaxclub.ru/maps (translated via g00gle translator).
2013-06-07:
Don't mix up different versions as long as it not a fix… (new version added)
2013-06-30:
v3a1 for SVN3278+ — no unit-change - just missing translations fixed
As long as the mod is still in development - ONLY English unit descriptions updated 
2013-07-28
v3a2 (best used with SVN3337+ — don't use it to continue old games! — read the pad…
2015-05-20
moved stuff from piratenpad to the git-wiki. Also made the files available via https://git.maxr.org/nonsinn/maxr-balance-mod
Attachments:
[15:23:19] nonsinn [..] heißt nun bug-hunter
[19:58:09] Eiko_ [..] heißt nun mother-of-bugs
[20:38:11] <bug-hunter> mother-of-bugs: ..argh..
[20:38:26] <@mother-of-bugs> want some new bugs?
This post has been edited
12
times. Last edit on May 20, 2015 1:25 pm by nonsinn.