Show whole topic Jun 10, 2013 1:00 am
nonsinn Offline
G-Mod, Approved Member
Registered since: Apr 02, 2012
Location: -


Subject: Re: Units unbalanced?
just for your information:

Stellar and I have at the moment a testgame with mod v3a1… and we really have to use all kind of military units. Furthermore we always have to think twice before we upgrade an unit… and 'just one unit or all' ? Innocent

So for us this is really funny to play… first big decision we had to do… 2nd heavy plant or habit and training hall… or start with training hall and habit and afterwards the 1st heavy ? Everything is a bit more complex…. At least Missile Crawler have still an important role… able to attack over a big distance but with less attack…

Yay! I hope we have some more hours to test all stuff and go on with the sea units Smiling

Used setting for gamestart (sure… you should be able to play with any setting…)
Resources: much | normal | normal | normal |
Clans: off Smiling
Credits: 250 (but only allowed to buy Constructors, Engineers and Surveyors (and upgrade only this units if you want) (normally we play with less gold… but we won't wast hours with setting up all eco stuff you need…)
and as usual : fight to the death!

but next time we lower all resources…
[15:23:19] nonsinn [..] heißt nun bug-hunter
[19:58:09] Eiko_ [..] heißt nun mother-of-bugs
[20:38:11] <bug-hunter> mother-of-bugs: ..argh..
[20:38:26] <@mother-of-bugs> want some new bugs?
This post has been edited 2 times. Last edit on Jun 12, 2013 1:34 am by nonsinn.