Show whole topic Sep 16, 2013 8:19 pm
Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Location: -


Subject: Re: Wachposten/Entry
Ja ist echt kompliziert Wink

https://trac.maxr.org/ticket/7

Quote:
Changed 4 years ago by mague

The sentry functionality is way more complex. There are differences between stationary turrets/normal movable units for example. Sentry fire is not random at all.

- For example, normal units won't fire at all, if there is a fixed defense that covers the area by it's range.

- Then, in most cases, for example if a couple of planes flies into a base in the same time, in every case the farthest fixed defense or stationary AA turret will shoot first. This is done, because we have fixed bullet numbers and a fixed range cloud for our sentry units. It won't be good, if the nearest turret would attack the nearest unit, as maybe that turret has a different unit in range that can be shot down only by that turret.

No random behavior. Only a very very complex algorithm that can react in tons of ways.

A.H.
- easy logic -