Subject: For DEV again: Crash when killing my own scanner
Hi again,
First crash, simply started single map loaded a few assault guns and (bad idea) just tried to kill my scanner... BOOM
client.cpp: 1826
It seems following code crashes only when you kill your own scanner:
DownloadSource code (C++):void cClient::deleteUnit (cVehicle* vehicle)
{
...
owner->removeUnit (*vehicle);
owner->doScan();
}
This post has been edited
1
times. Last edit on Jul 20, 2014 11:10 pm by ness.