Subject: Re: Formula for relation between speed and shots left
ah I see, thank you for your insight!
edit: so the consequence of a shot is for the remainingMovePoints is like this:
remainingMovePoints = (remainingShots * maxMovePoints) / maxShots
and i guess the result is always rounded, isnt it?
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times. Last edit on Sep 13, 2015 6:30 pm by InsOp.