Show whole topic Sep 13, 2015 6:37 pm
Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
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Subject: Re: Formula for relation between speed and shots left
nearly correct Smiling

Since the unit can have moved before the short, the formula is implemented this way:

MovePointsAfterShot = MovePointsBeforeShot - (maxMovePoints / maxShots)

And yes, result is always rounded.
This post has been edited 1 times. Last edit on Sep 13, 2015 6:38 pm by Eiko.