Subject: Re: Formula for relation between speed and shots left
nearly correct
Since the unit can have moved before the short, the formula is implemented this way:
MovePointsAfterShot = MovePointsBeforeShot - (maxMovePoints / maxShots)
And yes, result is always rounded.
This post has been edited
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times. Last edit on Sep 13, 2015 6:38 pm by Eiko.