Show whole topic Oct 14, 2016 11:27 pm
mdooligan Offline
Approved Member
Registered since: Dec 07, 2008
Location: Vancouver BC


Subject: Re: 0.2.9 commentary
As superfluous addendum, attached is shrunken PNG of original preferences screen, accessible from the right-most of the top 2 HUD buttons: (FILES and PREFERENCES), just as some sort of reference if there is any need for it. Note the "Click to Scroll". Notice also there is "Double Unit Steps" which means to speed up the mobile unit movement, expecially for the ones like scouts with lots of movement. I don't believe this one is necessary anymore, as the units move quickly enough in 0.2.9. 0.2.8 was pretty slow, I had some hack to speed things up, I think it was something in defines.h which has been removed in the code clean-up.

I'm not a big fan of mindlessly trying to make exact clone of original. There's plenty of options that are absent in the original but definitely should have been in there. That DONE + NEXT feature is a brilliant example, it speeds things up so much, no more poking at that tiny little button over and over and over...

There's another thread around here with some talk of trying to acquire the original source code from Interplay, mostly as a joke. Besides Interplay having lost their own source code, it's important to remember that the original game crashed all the time, and the IPX network code is worthless these days. I'm pretty sure that the code in MAXR is a decent step up from whatever Interplay had going on back in the early/mid 1990s. MAXR-0.2.9 already works better and is more playable than the original ever was.

Also attached is grainy PNG full window grab of the prefs dialog located over the game screen during a live session, like MAXR with Alpha instead of Black in window.h.

Attachments:
maxintrply-prefs2-780x830-1-390x415-1.png
Downloads: 489
Filesize: 154.67 KB
maxintrply-prefs-bkg-323x249-1.png
Downloads: 477
Filesize: 123.51 KB


Miven Dooligan
Peace and cheer