Show whole topic Jul 02, 2017 10:15 am
.GodRage Offline
Mitglied
Registered since: Apr 30, 2016
Location: France


Subject: New buildings and others ideas
Hi Smiling
I wanted to share some ideas I had while playing MAX, MAXR and MAX Touch. Smiling

Garage by Engineer (size 1x1), cost: 4 turns.
Built on a "steel/iron" underground, it will be able to repair/rearm X units by turn, where X is the number of material in the ground.

Underwater tower by Engineer,
a tower that must be built in water, and can attack only sea units. (range is such as the turret gun)

Movement detector by Engineer, cost: 12 turns, need 1 energy.
it will detect invisible units (spy, submarines, mines), scanning range of 4 (so 12 if fully upgraded with research and upgrades).

Teleportation building by Engineer (size 1x1), cost: 12 turns.
To teleport an unit from one Teleportation building to another, they must be connected (with connectors/building).
Must be built on a goldy underground to work. Smiling (and I would say that the maximum of teleported units/turn will depends on the number of gold there is in the ground)

Aircraft carrier 12 turns, can bring 12 materials (& 12 fuel if Fuel is active)
Can store 6 Fighters / Ground attack planes / AWAKS.
(should be 2*1 squares... lol ok I stop to dream. :P)

Clans: Units that can not be made with some clans, and some units that can be made only with a certain clan. (is it "difficult mode"? Laughing )
Kind of if you take the chosen (Air units clan), then you should have a slightly limited ground units... kind of no tanks or so...
But mahhh this could be hand-xml-modded if I remember words of Eiko. Smiling
Check out my M.A.X. page. Range