Show whole topic Apr 02, 2018 1:25 pm
Draydak Offline
Mitglied
Registered since: Apr 02, 2018
Location: -


Subject: Re: 3D Models
hi, just thought I would share as this maybe appropriate place and time to do so. Hopefully this does not sound like a thread hijack, I just wanted to explain why I have been working on what I have Wink

I've had some time on my hands for a few months and so I've been pushing my hobby project forward. The aim of which was to 1) Learn how to make a game and 2) Learn about and implement game A.I. 3) to have a framework for a sell-able game.

I've always been a MAX fan and wanted to reproduce it, including the A.I. which no one has really wanted to tackle. It seemed easier for me to write my own implementation which I could then build the A.I. aspect alongside. Rather than learning how MaxR was coded etc. and trying to get my AI to work with it.

A crucial decision was 3D or not to 3D, after much deliberation I flipped a coin and went 3D.
Which means I have been slowly creating game ready assets in 3D styled after the MAX originals for speed more than anything. As I cannot for obvious reasons use these commercially they maybe of use to this community. Here is a quick screen-shot of some of the models in my game environment.



You may recognize some of these as models from Ski and Sal (hope you don't mind, was not aiming to do anything public with this when I started), I had to re-hash the models and sort U.V. maps but the essence in a lot of cases is still their work. While others are mine, as is all the attempt at texturing... it's all a work in progress as I'm brushing off old skills and learning new ones.

If your interested in what I have done model wise so far let me know, I can always post some images of individual models to give a better idea. Let me know your thoughts / interest

Cheers Wink