Subject: Re: M.A.X 2 Data Extractor
Ok, it looks like type 2 assets follow this structure:
[unknown][unknown (subtype?)][width][height][center x][center y][first segment offset][second segment offset][...][segment start position][segment len][segment data][255 - segment terminator][segment start position][segment len][segment data][255 - segment terminator]
If asset name is prefixed by "S_" (subtype 6), asset contains shadow data, in which case segment data is non-existing.
If asset name is not prefixed (subtype 7), asset also includes byte containing color palette identificator.
I've cooked naive implementation for this algorithm and got 1:1 image of water platform
Sadly things went out of order when I've tried to render road, so maybe there's something else or just bug in my implementation.
Attachments:
ROAD.png
Downloads: 5236
Filesize: 997 Byte
This post has been edited
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times. Last edit on Feb 13, 2019 1:59 am by riess.