Subject: Re: M.A.X 2 Data Extractor
So, here's list of asset types appearing in RES and CAF files, with their use:
DownloadSource code (Text):0 - (Unknown, maybe metadata for #2 and #3)
1 - Image with own palette
2 - Image container
3 - Image container (mono)
4 - Text
5 - Single image
6 - (Not used)
7 - Text
8 - Sound
9 - Image container same as #2, appears unused in game
I would like to do some cleanup work on my codebase before moving on to types 0 or 8. I would also like to extract game maps from WLD files, but I'm not sure how easy that would be.