Distribution | noarch/universal | x86 | ppc | x86_64 |
---|---|---|---|---|
Amiga OS4 (lha) | -- | (not yet) | maxr-0.2.4 | (not yet) |
OSX >= 10.4 (dmg) | maxr-0.2.8 | -- | -- | -- |
Source (tar.gz) | maxr-0.2.11 resinstaller-0.2.9 | -- | -- | maxr-0.2.9 resinstaller-0.2.9 |
Windows (exe) | -- | maxr-0.2.11 | -- | (not yet) |
Mechanized Assault & eXploration Reloaded 0.2.11
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-requires C++17 compilers
-fix crash when not enough place for initial resources placement.
-fix map initialization for multi-player.
-disable shortcut for locked button.
-key combination/sequence (Use COMMA/PLUS for special key '+'/','; fix case with 3+ items).
-add dated state for unit status string.
-display resource capacity for unit in transporter
-handle storedUnits for casualties report and unit list report.
-building stops sentry.
-allow to have preview path (Shift+Left-Mouse-Button).
-don't show unit's price in upgrade refinery.
-In cWindowLandingUnitSelection, hide price for non-buyable units. markAsInsufficient items when needed.
-add button to re-show the intro.
-fix cMouseModeEnter::canExecuteAction when transporter is at same place at utility building (connector/road/platform).
-landed planes blocks ground.
-draw also neutral(alien) units on minimap.
-show scene before game start (for solo game).
-unit version ("MK X") changes when upgrade is "used", not changed.
-update display when unit version changes.
-report alien detected.
-handle plural for some translations.